Saturday, November 17, 2007

Errandis's Journal 2007-11-16

Errandis's Journal 2007-11-16


Cast of Characters
Ismael
Kraypike
Dain
Arteasian
Rene
Fingolfin
Errandis
Joseph
Imric, Baron of Lorian, Cardiel.

Location:
Dekamura, Earl Gavin Magnus of Dekmaura's Capital.
Serrun, Imperial and Cardiel Fleet Headquarters.


Errandis's Journal: (Meanwhile in Dekamura)
The Companions (Kingmakers) attempt to recover their equipment captured by the Duke's Armsmen. Unfortunately most of it has been sold off by now, but they do not plan on letting go of their important valuables.


Kraypike strikes upon the idea of using the goodwill they have engendered with Lady Justina's family to aide in the recovery of their more precious items.In particular a suit of enchanted Leather Armour given to Kraypike by Sir Errandis. He using his wicked sense of humour to infer that he seeks to recover "Sir Errandis's" Leather Armour, infering that it is his when he does not travel, but packs on the weight between travels. Nudge nudge, wink, wink... With amused laughter the Lady Justina's family agrees to help and they recover all of the precious items the companions wanted, but not there travelling gear.


Late that night Kraypike hears Lord Imric's voice in his mind. After the goblin gets ovver his excitement and questions he asks if the Companioins are ready to aide in the assault on Dekamura. Kraypike passes the message along and soon a Gate opens and they scramble through.


On the other side they find themselves in the Port of Serrun and temporary Admiralty Headquarters for the Imperial and Cardiel Fleets. The Companions are given the task of neutralizing the Enchanted Harbour Chain and Underwater Defenses. There is much planning as they must make work around the missing members of Ismael and Errandis.


Imric gives them the Reconnaisance and Intelligence Reports. Fingolfin will deal with the chain, but he needs to be protected while he does it. They plan they underwater assault. When the time comes the Naval Wizards provide Magical Support. Kraypike creates his Water Elementals, Dain, Rene, and Artesian quaff their potions, and Imric prepared his spells.



Kraypike quips "I guess this is the Dry Run, before our Wet Work eh?"



The trips to the Harbour Chain is uneventful and Imric finds the Chain unenchanted, but informs Kraypike that the Watchdog Spell went off. Fingolfin gets to work and the Companions provide protection.

Bubbling out of the depths swim a squad of Reptilian Sea Men/Monsters, Orca arrive from the Harbour, and long tentacles of the Kracken can be seen reaching towards them. Meanwhile Kraypike's Water Elementals engage the enemy Water Elementals.

The Reptilian Sea Men/Monsters appear immune to Metal and their bite passes right through ones Armour. (Steel Wraith Spell/Enchantement). Imric, Dain, Rene, and Artesian are surprised by their attackers, but as experienced adventurers manage to adapt and fight back.

Rene hooks an Orca with his Short Sword and holds on breifly before being thrown off. As the Kracken's tentacles reach them Imric Mental Stuns the creature and it goes slack. Artesian has both legs almost bitten off by an Orca. And Dain uses his Axes halft to crush the skull of one of the Reptilian Sea Men/Monsters.

At the last Fingolfin Shapes the Chain in half and it falls. This signals the Fleet to begin the invasion of Dekamura and will lead to the final the final stage.

The sack of Dekamura.


Cheers


QM

No comments: