Tuesday, January 29, 2008

The Kharijites Attack - 2008-01-25

The Kharijites Attack

As evening approaches the Kingmakers enjoy a good meal and begin to practice their various skills.

Rene asks them to throw things at him so he can practice his Precognitive Parry. Arteasian agrees and practices her Archery on Rene with blunted arrows, while Kraypike throws rocks. Dain tend his arms and armour and Imric studies his spells and Ismael joins Cheops in prayer.

As the sun sets and twilight falls Ismael alone is warned by his Ring of impending danger. Casting Keen Eyes he sees shadows take shape about 15 meters from the camp and crossbow raised and fired.

Ismael's enchanted item deflect the missiles. Rene's Precognitive Parry suddenly works and his rapier and main-gauche intercept the incoming bolts. Dain is pierced three times to the fletchings. Cheops warned by Ismael, had cast Body of Stone, and their bolts shattered on his rocky form still kneeling in prayer body. Imric's bolts reflect back upon his attackers. Arteasian's enchantments deflect the bolts harmlessly away. While Kraypike reeled from the impact of multiple bolts.

Then shouting their holy way cries they charged forward with sword and shield. Revealing two dozen Kharijites Ghazis (Knights) attaking them through the twighlight. Leaving those relying on nightvision as in the dark as anybody else.

The Kharijites charged forword, giving the Kingmakers time to recover from suprise and stun and ready a few spells and their weapons before engaging mujahedeen.


<<>>

Cheops cast Body of Stone and them Steel Wraith. When the lone Kharijite attacked him he rose up from the ground and smashed through the Ghazis shield and armour, knocking him offf his feet and unconcious onto the ground.

Seeing Ismael introuble he leaped forward and ripped out the throat fot first on and them the other of Ismael's attackers.

Lastly her cast Stone Missile and charged it for three seconds before unleashing it upon the last Kharijite attacking Arteasian. Crushing his skull and snapping his head to the side.


As the last Kharijite falls the Kingmakers check the fallen and discover they wounded dead. they swallowed poison rather than accept capture, but fortumely Ismael managed to capture three in his Mass Daze spell. Dain killed one in a vengeful, blood thristy rage, and left the last two for Imric to interrogate.

Imric resorted to mundane methods of interrogation and torture before resorting to mage. Only one of them broke under mundane torture. The Kharijites are Ghazis (Knights) from the Citadel of Quazr As-Sawh on the Megalosian Frontier. They had recieved orders from the Atabeg Sorab ibn- Haroun.

The Atabeg is a ancient and powerful Sorcerer who was targeted by Imric many years ago. The attack seems to be revenge motivated. The Kingmakers kill the last two Kharijites and bury their remains. Leaving no trace.

Kraypike makes preparations and takes to the sky in search of the two Sorcerers (Wizards) who aided the Kharijites, but of them he can find no trace.

They set a more vigilant watch settle in for the night. Only Cheops got any sleep that night. In the morning a tired group eats a cold breakfast and readies for travel.

One the road they pass a Muslim Noblewoman and her armed retinue pass by. They bear the banners of the Caliph of Al-Wazif. The noblewoman may be a relative or a concubine.

Later on they pass a group of sufi dervishes twirling and dancing to drums and flutes on the road to the Pillars of Heaven. Ismael offeres them a gold coin for each and seeks their blessings.

The Kingmakers passed a Slave Caravan on its way to the Djinn Lands. It consisted of 200 Slaves, 50 Guards, 6 Wagons, and a Minotaur eunuch.

They see signs of the Goblin Merchant caravan later that evening as they pass through a village. Finally they arrive at the Pillars of Heaven and Ismael reaquints himself with the sufis. Their are many Scholars, Healers, and Entertainers gathered around various Sufis. Like small colleges these wisemen hold classes and court.

A small bizzar has appeared near the Pillars and Dain finds an interesting suit of armour in one merchants tent. when he tries to buy it the Merchant tells him he cannot sell it to an infidel. It is for the chosen one. When he enlists Ismael's help they still get no success. Frustrated Dain and Ismael leave the merchant to his shop.

Ismael is approached by an old man, telling him he has a message from Allah for him. At first Ismael doubts him as Muhammad was the last messenger of Allah, but somehow the old man convinces him to listen. Their are Michealites hunting a female Centaur and male elf in the Great Forest in the foothills of the Fence of Gods Mountains. The silvan carry a white book, a flute, and a feather taken from the corpse of an angel. Ismael entertains the idea of locating these fugitives to ask them about


Imric contacts Errandis to warn him of a Kharjities attack and learns that he has a message from Dain's people for Ismael. They have found his sword, or rather the shards of the sword he called Mornblade. They have been given to Elendil to hold for Ismael.

Do you want Elendil to deliver them to you on the road?

They spend the night in the Pillars of Heaven and in the morning travel onwards to Caithness on the southern road to the Djinn Lands.




*Awarded: 3cp*


Cheers


QM

Into the Djinn Lands

Into the Djinn Lands

As dawn breaks, the roosters cry heralds the dawn, and the sun lights the mighty towers of Castle Lorian.

Lord Imric awakens to the muted sounds of the castle bustling with activity in the morning and smiles. One more night until he leaves Baron Lorian behind and Imric leaves to pursue another adventure.

Not that things have been boring. That unfortunate business with the Angels still causes him some annoyance. His new Stewart is as prepared as he will ever be. His servants bring him breakfast and he begins the days work for the last time.

In the guest quarters Baron Kraypike is awakened and served by the Castle's servants. He moves with unaccustomed ease and smiles. It seems while learning new spells he forgot many meals. His cloths and armor have been taken in and adjusted. Dain's superior work on his armor has greatly improved his ability to move.

Dain awakens next to a servant girl and smiles. His stomach announces his hunger and he grabs the remains of last nights diner from a tray. These last few months in Lorien have been relaxing, but he is ready to leave on their journey.

Arteasian awakens in the Castle Gardens. Imric's gardener has done a fantastic job of blending cultivated plants into a natural setting. The fountain and birds add a peacefulness of the forest to the surroundings. Servants arrive and assist her and provide breakfast.

Ismael arrives later that morning with three wagons, his page/apprentice Joseph, and a Reptile Man. He has made preparations for the journey and acquired goods to sell in the Djinn Lands. He somehow also acquired a Djinn Passport. There are only two Merchant Houses allowed to do business in the Djinn Lands and somehow he managed to get one. The passport is for Kellogg, Bruin, and Racine Merchant House. Of which he is currently Master of. He leaves his new wife behind to administer his lands.

They all meet for lunch and Ismael introduces the Reptile Man as Cheops ("see-offs"), their guide for the Djinn Lands. He is a Muslim and they met while Ismael was on the Hajj. He answers questions put to him, but seem too shy to offer any of his own.

Kraypike, seeing the wagons realizes he can have one of his own and sends out Imric's Servants to acquire one with the supplies he would need for the journey.

Arteasian decides to purchase Horses for them and leaves off to do so. Fortunatally Lorian is renowned for its Horses and she soon acquires the mounts she needs.

Imric's Stewart has prepared a banquette in honor of there leaving and a merry celebration it is.

In the morning everyone assembles and they prepare to leave. Waiting for them is an Honor Guard of four Knights who will escort them to the borders of Lorian. The roads are empty this time of year and they make good time. They are approached by peasants occasionally selling goods along the roads.

No one recognizes Lord Imric as he is now disguised as Cirmi, a human scout. Their escort leaves them at the border with a salute and there small caravan trundles onward.

After a few days on the caravan trail they are met by a group of fifty horseman. Their leader demands a toll to pass on the road. His price is agreeable and Cirmi rides back to Ismael and requests the funds to pay them. Their leader gives them a white silken banner with a red slash through it as a pass and they wheel away and ride off.

They are met later that evening by a Cavalry Trooper of Hazi Lancers. They demand to know the Companions business and Ismael talks to them. The Captain points out that the banner they are displaying belongs to a Bandit Troop of some 200 Raiders. It is a mark used to identify their targets. They thank the Captain for his courtesy and take the banner down. The Troop then rides off.

The Companions exchange looks and vote on weather they want to continue displaying the banner and ambush the Bandits. Cirmi decides against it and they travel on to an Oasis.

The Oasis lies in a crescent shaped bowl which is actually a small valley with a lake in the middle. Water flows from the rock face of the cliff and fig trees line the main path leading to it. There are many groups and Caravans arounf the Oasis, Goblin Merchants and their Reptile Man Guards, a Centaur Tribe, two Hazi Nomad Tribes, and a few others.

Cheops, Joseph, Ismael set up a camp and prepare the Yurt. Kraypike heads out to talk to the Goblin Merchants, Arteasian to the Centaurs, and Cirmi disappears into the Yurt and then Teleports back to his Castle.

Kraypike eventually meets with the Goblin Merchants and they exchange pleantries. When he learns they are travelling to the same place hw asks if we could join with them. While they have no problem travelling with them they cannot protect them if they are attacked.

Arteasian tries to meet with the Centaur's Healer, but is rebuffed by a Guardian.

Dain explores the water flowing from the rock face and then is drawn to the Centaur encampment by the sound of smithy work. He too is intercepted by a Guardian and rebuffed.

Mean while in Lorian <<>>

Ismael recieved an invitation for he and his companions to join Shiekh's tents for a meal and entertainment. They all agree, save Cheops who remains to guard the encampment. There is music, dance, acrobatics, and displays of martial prowess. Rene and Ismael enjoy a smoke from the hooka. Dain was unsuccessful in woowing away one of the suhudese acrobats.

They return to their encampment see Cheops walking patrol and to find it guarded by several Reptile Man, but upon close inspection discover they are statues created by Cheops. They night passes uneventfully and in the moring they pack up and move out. Of Cirmi there is now sign.

Realizing their mistake, Arteasian contacts Imric and informs him they have moved on. He uses a spell to look through her eyes and teleports to their location. He approaches the caravan subtly and rejoins them.

On the road they trail the Goblin Mechants all the way to Gebel-Thamad, the border city between Al-Haz and Al-Wazif. Once there they rest and once again Cheops prepares the encampment and sets up his sentries.

The Companions spread out across the city.

Rene heads to the Casbah, where he looks for a likely victim and spots a wealthy noble with two bodyguards moving from stall to stall collecting protection money from the merchants. He employs a local street urchin into his plan and managed to come away with a purse worth over 11, 000 copper. He then buys some Hashish for a local merchant.

Arteasian goes shopping. Looking for presents for the Companions and curiosities. She finds a merchant selling Amulets, three of which she identifies as magical. She buys them and a Hookah for Rene.

Dain continues his quest into metal working and finds a human working is Damascus Steel cutlery. He closely observes the Craftsman at work and buys a few items to experiment with.

Kraypike runs afoul of a group of Ciathnessian Mercenaries who mistake him for an Orc. Kraypike manages to convince them he is not an Orc, but a Goblin and a Hero of the Battle of Redhall. Their leader start to realize the truth when the Caliph's Guards arrive to break up the confrontation. He managed to kiss the Merc before they are separated and sent on their separate ways.

Arteasian asks Imric to Identify the spells on the Amulets and makes a startling discovery. One amulet, a dream catcher is blessed by Isu/Jesus and grants protection from disease and nightmares. The second amulet protects against water, and the third protects against Pain.

They spend the night and in the morning join the Goblin Merchant's caravan and head west.

Kraypike has to be sent away from the group to play with his Lightning Bolt spells and gets bitten by his horse and he Lightning Bolts the horse in return. which angers Arteasian when she hears about it and takes the horse away from Kraypike. Leaving him to the wagon.

They are stopped by a Cavalry Troop who asks questions about the Lightning Bolts coming from their Caravan. Kraypike steps foreword and after an explanation they ride off. Unfortunately the Goblin Caravan is out pacing them and they are slowly being left behind.

Then Kraypike stops to experiment with his Lightning Bolt under water and is joined by Imric experimenting with a Sound Jet under water. Dain is dragooned as a test subject and is shocked. When they leave the lake they find Cheops and the others setting up camp.

The Reptile Man is quiet and reserved. He never asks questions, but answers them when asked. A man of few words. He is a devote Muslim who seems to talk to Angels when alone.

As the sun sets and the Companions settle in they hear the lonely cry of the desert coyote in the night.


Cheers


QM

Imric and the Angel

Imric and the Angel



Bartholomew and the heavenly strife puzzle
Although not himself religious—indeed, perhaps because he isn't religious—this matter of angels showing up and fighting one another has Imric deeply intrigued and somewhat worried. It's unsettling. But there seemed no way of finding anything out. But then it occurred to Imric that his spell for summoning demons might also work for angels—particularly if he knew an angel's name. So after some research, Imric summoned an angel known for scholarliness named Bartholomew. Almost to his and the rest of the group's surprise, it worked. The angel Bartholomew showed up, although he was somewhat impatient and not disposed to volunteer a great deal of information. Bartholomew was a typical humanoid angel—tall, beautiful, perfect, pair of snow white wings. No sword. I don't want to lose track of the conversation with Bartholomew because of the confusion that followed. Imric learned a good deal, despite Bartholomew's disclaimers of willingness to explain anything. Certainly some guesses were confirmed. First, it became clear that yes, angels were fighting one another, and that it was some sort of Islamic angel/Christian angel schism. Second, it was confirmed that there are other powers of similar potency—that, for instance, the angels who died in those woods were killed by something different. So, Ismail's theory that it must have been yet other angels responsible for that event is wrong. It was some other power, perhaps of nature, and so the elves need not feel that they and theirs are defenseless in this higher game. Third, Bartholomew was aware of Tsunikahn (that dire, mindwarping being in a cavern beneath Bilit Island); it seemed to be another example of an “other power”, and there was some hint that nothing had been done about it because it would be difficult or impossible—a possible indication of limits to the capabilities of these angels, perhaps even of their god or gods.
It was not made clear whether the factions of angels represent actually different deities. The doctrine of Jesus, and an admonition made by the more aggressive angel who showed up after Bartholomew, points to the Christian and Moslem deities sharing identity. The Angel of the Wheels seemed to chastize and psychologically impact Christian and Moslem alike, and chided one Moslem leader for being too proud vis-a-vis the local Christians. But then, why the fighting? And why Christian-looking and Moslem-looking angels? Still, a fair haul of knowledge from a being who disclaimed any intention of telling a thing. One wonders if it was carefully observing the letter of some rule.
Clearly given the “other powers”, it's hard to argue that worship creates these powerful beings. Nobody worships Tsunikahn, and Imric doesn't have the impression that anyone worships whatever took down the angels in those woods. But perhaps worship modifies them in some way?



Angel of the Wheels
For reasons unknown, in the middle of the conversation with Bartholomew, another and much more obtrusive angel showed up. It was a huge thing of fiery wheels, wings, eyes, and radiance. It shone with light and perfection and righteousness. Some who saw both feel it was a greater angel than Bartholomew; it certainly had a greater impact on one's consciousness, but Imric wonders if Bartholomew wasn't just more subtle. Everyone who saw it was impacted deeply, although one or two including Imric had the strength of mind to shake it off. All the castle staff were kneeling, praying, wailing, apologizing, screaming and whatnot. The being reacted to pleas for forgiveness by burning the pleader to ash, apparently because forgiveness was not its job, but God's, so it sent them to God where they might get some. It ashed three people in this manner. Imric was distinctly miffed.
After its departure (Bartholomew luckily went to it and then they flew away) the castle was in a right old mess. People were distraught—some were driven insane. With Imric's and Ismail's leadership, it was more or less sorted out. Artesian leaped on the situation with glee—you could see in her eyes, “finally a chance to lead!” Unfortunately, it was perhaps too obvious, and in addition she has little or no understanding of the mindset of monotheist humans; her insensitive comments came near to provoking a riot against godless Elves. Ismail was particularly valuable in calming things down, with his deep religious insights and his status as a believer, unlike say Imric who is a godless heathen (and indeed was addressed as such by the angel). Ismail led everyone to chapel, where they prayed devotedly, the Christian and Moslem together.
So now Imric has a passel of zealots, of a sort, in his castle. Some of them are not very functional. It was lucky for Imric and for all concerned that Errandis was present, with his fantastically rare and difficult Cure Insanity spell. He charitably volunteered to help out, and eased the worst disturbed. But the fact remains, many of the staff, from servants to men at arms to administrators, are now very devout, deeply affected by their massive religious experience. At least their version of devoutness seems rather interfaith—Christians and Moslems are standing together. But the fact remains, Imric is neither Christian nor Moslem, and Imric realized that he was looking at some potential long term problems in terms of governing.
He hit on a plan, which was made practical largely by the inspired propaganda skills of Errandis, although subtle mind magics played a part. He has planted the idea that Imric is an unwitting agent of God—that while a heathen, and less than benevolent, he seems to be fated to act for the good (especially from the perspective of religionists who believe in commonality between Christianity and Islam). Take for instance his actions stopping the Orcish invasion of Christendom, or his defeat of the attack of the fanatic Hazi sect who would slaughter Christian and Moslem alike (the Christians for being Christian, the Moslems for being willing to consort with Christians). Consider the civil war in Megalos, where the main rebel, the duke of Craine, favours crusades and an invigorated anti-Islam Christianity; Imric has been a sizable factor in handing this duke some major defeats. Then there is the matter of the plague at the holy city of Geb-al-Din, which was causing deep problems for pious Moslems going on the Hajj. Both Jesus and Imric went there and healed the sick—Imric apparently to mess with the minds of the faithful, but the fact remains that he healed quite a lot of people. Also witness the fact that he mouthed off at the angel and yet it did not smite him. Clearly God is using him as an instrument to accomplish good despite himself.
Imric's people may be somewhat predisposed to believe this simply because he has been a surprisingly good Baron—taxes are low, Imric blesses the crops, and Imric generally doesn't use much tax money on his own lifestyle, plowing it back into improvements to the barony. He has the peasants trained with the longbow, favouring their ability to defend themselves if only because he has no fear of them no matter how good they get. His justice is admittedly cruel—but it is also unerring, which is more than many other nobles can claim.
He has also put about a somewhat different approach for the people round about the barony who did not themselves witness the angel. It wouldn't work on those who were there because it smacks of impiety—they feel deeply that whatever the angel wanted to do was all right because it was what it was; its perfection was beyond mortal challenge. However, for a typical countryman, this tale might do well:



The Tavern Story of the Angel and the Baron
“You want to 'ear about the angel, eh? Well, I wasn't there, o' course, but I had this from my cousin works as an undercook down t' castle. So, first thing anyone knew, there was a sound of wings, and then this 'uge angel floating over t' courtyard. Everyone knew it were an angel, but it wasn't like what you hear about normal angels. It had lots of wings, but also it had all these wheels o' fire, big ones and not so big ones and then it had eyes—lots of eyes, and nobody couldn't tell 'ow it all went together, like. It seemed like it looked into your soul—looked into everyone's soul, all at the same time. Everyone was kneeling an' praying an' repenting an' all. They all kinda saw all their sins, and there it was all perfect, like. Lots of 'em was never the same. A couple begged forgiveness. And the angel, it had this thundering great voice, you didn't just hear it, my cuz said you could feel it in your bones right through the walls o' the keep, which they're like four cloth yards thick of solid stone. When it first come it was saying about sinners and all, but when someone begged forgiveness it told this:
“Forgiveness does not belong to me, but to the Lord”
An' then it burnt them to a crisp. From the inside out—flames came shootin' out of 'em and there wasn't nothin' left but a pile o' ash. Suppose they went to get forgiveness from the Lord. People was there say you knew it was right if you could feel the angel's meaning, as 'twere, but it seems hard.
But there was one funny thing about it all. Gave me a chuckle. Yes, I know, you wouldn't expect funny from an angel. And you'd expect it still less, mayhap, from the other person in the story. Who? Why, the baron o' course. Angel's only been there but a second or two when Baron Imric, he pops out o' nowhere like 'e does, and there he is floating in the courtyard with it, piping up wi' that magical loud voice he uses sometimes and arguing with the angel, cool as you please telling it to stop a burning of his people like the angel was some royal messenger making a mess of his carpet. Well, now, the angel it don't pay much attention till the priest, 'e begged forgiveness and the angel started in saying forgiveness was the Lord's. T' baron, 'e says “Oi! That's my priest, you leave 'im alone! If anyone's going to be a burning of my priest alive, it'll be me thanks very much!”
Well, the angel finally takes notice. It calls 'im a godless 'eathen, which 'e is, an' tells him that this is a priest of God and none of his. An' it keeps on doing what it's doing. Burned that priest to ash, it did.
Now, I talked to a few people was there. Not all of them even noticed the baron despite how normally they're that scared of 'im, and 'e was using his big voice and all. But the angel just made 'im seem like nothing. It seemed to take up the 'ole world, they said, and they couldn't even imagine what it would be like to 'ave it pay you any real attention, like. They was curled up small just from its sorta knowing they was there.
But t' baron, you gotta hand it to 'im. There 'e was a arguing with it, and when it told him off, did 'e shut down? 'E did not. 'Ard to believe, really, and shows 'e ain't exactly what you'd call pious. But 'e told it to leave! It didn't pay him no mind, o' course, but 'e was still talking when it did fly up an' away.
So what I think is, well . . . to be sure, 'e's an 'eathen, and not a very nice fellow into the bargain, that's fer sure. Wrong ter talk back to an angel, an' all. But by me, it's pretty funny. It's like a sheepdog pup 'oo sees a royal nine point buck, figures sure as sure it's just a really big sheep. Be a good old laugh watching it try to 'erd the royal beast. An' when I imagine t' baron floatin' there tryin' to give an angel what for, why it tickles my funny bone.
But you know, funny though it be, and misguided though 'e is, still--'e did it for 'is folk. 'E could 'ave buggered off. But 'e was willin' to defend us against all comers, even ones 'e shouldn't ought to. I reckon we must be the only folk in all Yrth with a noble what would try to defend them agin' an angel. We always knew 'e acted big. But we didn't know what 'e'd do faced with summat bigger than him. Well, now we know, ay? Reckon 'e'd fight for us agin' prince, bishop or the Devil hisself.
Still don't understand why it didn't just smite 'im. Reckon God 'as a plan for 'im even if 'e doesn't 'ave one for God. But nohow, I'll drink a mug to t'owd bastard.”



The Shrine
So now, since the event, a shrine is being erected on the site and pilgrims are beginning to journey there. The shrine is available in common to Christians and Moslems although they tend to sit in different spots. Imric has made no attempt to stop any of this, but he has drawn the line at hucksters. His elvish insistence on style and grace prompts him to lay down the law—there shall be no tacky tourist trap nonsense, no fake angel feathers, no badly decorated commemorative mugs. Interestingly, this is one place where his feelings and those of the believers coincide. He hates cheap tackiness in general, they violently oppose anyone who might cheapen the holiness of the event.
A Hand of Michael also came to the castle to investigate, and concluded that an angel was indeed on the site. Nobody seems to have noticed Bartholomew, who seems to have been altogether a more unobtrusive presence. So none of the group mentioned Bartholomew or Imric's deliberate summoning of an angel, which one suspects might have been considered heretical or something.

All in all, Imric's considered opinion is that if he ever tries that again, he'll do it in some forsaken corner of the Zarak mountains or an untenanted area of the Great Forest.

Errandis's Journal - 2007-12-28

Errandis's Journal - 2007-12-28
With the Campaign Season over I left the Companions/Kingmakers for Istarlond in the company of Fingolfin. I sometimes miss travelling by mundane means. My first thoughts upon arrival are of Luthien and my first action is to seek her out. I find her tending the children with Indis. I watch as she tells them a story of the time long forgotten. When the Elves and Dwarves first awakened on Yrth. Her skill matches my own, but is different in style.

I lean against a tree and admire her. Her face is relaxed and happy, her eyes clear and bright, but most of all the cage is gone. She is healing. I smile when the children complain about being put to bed. They all want another story and so do I. She looks up and smiles, holding a struggling child fighting to stay awake, and my heart soars.

My arrival causes some chaos as the children demand a story from me. I smile and tell them tomorrow and we put them to bed. Faerie lights illuminate our paths and the children finally settle in to sleep. I take Luthien's hand in my own and we also head to our beds. She smiles indulgently as I cast my Spells and prepare my Wards.

The next morning I full fill my promise to the children and tell them stories of the world. Then I seek out instructors for the spells I desire. It does not take long. It feels like I never left. Time passes and I study my new spells, teach what I have learned, and join the Rangers of Lebethron on their missions. My nights are spent with Luthien.

Occasionally I travel to Yibyorak and among Duke Bran of Craine's supporters, spreading distrust, rumours, and attacking morale. Usually through stories, songs, and deception. I use my Contacts, Allies, and Hirelings. I also gather intelligence and exploit opportunities where I find them.

Then Imric calls to tell me he plans to Summon an Angel. Knowing me as he does, I expect he wants me there in case of trouble. Unfortunately I arrive too late to talk him out of it. He had learned the name of an Angel he wished to Summon, Bartholomew, of the Grigori Choir.

I arrived too late. Another angelic being arrived. An Ofanite, who's presence left the religious humans in a state of rapture. The second angelic being burned two of Imric's vassals and chastised a third. Much to Imric's distaste it declared its authority higher than his own.

The aftermath, was a nightmare. Imric was forced to place many under a Mass Sleep. I assisted where I could. Those who suffered a loss of sanity or were harmed by the visitation were cured, but I was not allowed to remove the incident from their minds. A large number of Imric's servants left his employ.

Fortunately, Ismail's presence of mind and with some subtle assistance from Imric they managed to prevent a religious frenzy and calmed things down. Imric asked that I change his reputation to prevent a possible backlash from the incident. Using my usual anonymous methods we were successful.

At the site of the incident the peasants erected a shrine. It soon began drawing pilgrims from the surrounding countryside. Imric's efforts in suppressing exploiters garnered him much respect from his servants and vassals. With that event resolved I returned to Istarlond.

Cheers

QM

Errandis's Journal 2007-12-14

Errandis's Journal 2007-12-14


Cast of Characters
Ismael - Knight of the Hearth, Sworn to Baron Imric of Lorien.
Dain - Master Armourer and Merchant Charter of Trade with Dwarves of Grinnel.
Rene - Cavalier of Princess Acuria's Court.
Kraypike - Baron of Bog and Master of the Battle Wizards Guild.
Fingolfin - Master Craftsman and Imperial Writ of Introduction.
Imric - Baron of Lorien, Grand Master of the Knights of the Hearth.
Arteasian - Recieved Favours from those we Aided.
Errandis - Knight Errant of Lavalee and Political Mover and Shaker.

Reaping of Rewards:
Where to begin... The Companions (aka Kingmakers) covered themselves with glory in the siege of Dekamura. They broke the Harbour Chain and cleared the path for the landing of the Megalosian and Cardian Fleets. The Imperial and Cardian Wizard Corps overwhelmed the Dekamuran Wizards and the Fleets sailed into the docks and began off loading troops with few losses.

Aboard Cardielan Flagg Ship Lord Imric of Lorian stood in the bow, defying the enemy attacks and then teleported to the harbour siege engines, destroying them and scattering their crews.

Master Dain Ironhand lept from the bow of the ship as it reached the docks and charged the barricades and scattered the defending Dekamurans before the Cardian Marines could catch up.

Master Rene kept pace with the Dwarf and used the openings he created to attack Dekamaran Commanders and Sergeants. His opponents died without a mark on them save a pieced eye spent the battle staring up at the sky.

Master Fingoflin's flamming sword guarded Dain's and Rene's backs and left his opponents smoking on the ground.

Mistress Arteasian's spells and arrows lanced into targets of opportunity and protected Dain's right flank.

Master Kraypike's Halberd's crackled with lightning and warded Dain's left flank. Many of his opponents were left shocked by his speed and skill. Not to mention the timely intervention from the occassional Elemental.

They left the Cardielan Marines little to do save security and clean up.

Afterwords several of the Companions took the opportunity to loot where they could.

The Battle for Dekamura was over.

A few days after the siege Sir Errandis arrived and discharged a vow upon an unlucky horse trader who crossed him years ago and then rejoined his friends.

<<>>


QM