Saturday, November 3, 2007

Errandis's Journal 2007-06-22

Errandis's Journal 2007-06-22

Cast of Characters:
Fingolfin - Captured
Artesian -
Kraypike -
Rene -
Ismael -
Errandis -

Location:
Castle of Maximus, Duchy of Serrun (Loyalist)

Camp of Sergius , Duchy of Serrun (Rebel)

Our Story Continues...
There are times I despair of my friends reckless ways. Upon learning of Fingolfin's capture I returned to the Castle under siege and managed to convince them to wait until I have prepared defenses against spies to discuss our rescue plans. Part of which involved growing plants in the room into a pentagram.

Our room secured we begin making plans. I decided to withhold my suggestions and allow them to present their own ideas and inform them of what is and is not possible thaumaturgically. We finally agree to Kraypike's plan.

I find Lord Henri and inform him that I must drop the Wisdom Spell I have maintained for the last week, but I offered to aid him to find similar and more permanent solutions elsewhere. He intern offered his thanks and favour in the future.

I will cast the Gate spell using Ceremonial & Ritual Magic with support from the Castle's Defenders. I ask that he prepare the supporters and give me 3hrs to prepare a few surprises of my own. First I teleport to Telperion (Stirling) Wood and negotiated the use of a Ceremonial & Ritual Magic with a Delay. I teleport again to Istarlond, in Megalos and do it again.

Before I cast the Gate Ceremonial & Ritual Magic I teleport into the Rebel Investment and unleash a 25 hex Dispel Magic on their most heavily guarded position, then a 50 hex Sparking Cloud against their war horses, and then return to the Castle for the rescue. Then I warn Fingolfin we are coming.

Was it luck, fate, or destiny that allowed us to succeed I do not know. The Gate opens inside the building and the rescue begins. Kraypike casts his spell and creates a geyser that would fills one side of the corridor and pins one guard to the ceiling. Rene and Ismael fly out from either side of him and attack the remaining guard and wizard.

Fingolfin surprises everyone when a glass sword slides through the bars of his cell door and strikes the Wizard in the neck, distracting and disrupting his spell casting and Kraypike's Halberd strikes, but fails to pin the Wizard to the wall like an insect.

From the Castle side of the Gate I cast See Invisibility on on Ismael and Dain as they run through the gate

Then Dain bulls his way through to Fingolfin's cell , attaches hooks to the door which are connected chains, and pulleys which are in turn pulled by war horses on the other side of the Gate. Ready to rip the door open.

A flurry of blows are exchanged and on guard smashes his club against his shield and a brilliant flash dazzles us all. The ceiling above them crashes down.

My Teleport Other fails against the Wizard. Kraypike's Air Elemental friend gets the war horses pulling and the door groans, but holds. Another of the Wizards spells is disrupted and a guard spills out of the geyser onto the floor at their feet.

Ismael apports the other guard and he slowly floats towards the geyser. Knives from Rene's belt fly from their sheaths and attack the Wizard along with Kraypike and Arteasian, but somehow he defends himself. Unfortunately Dain's Great Axe buries itself in his chest killing him instantly.

The horses strain,but the door stays in its frame slowly warping enough for Fingolfin to slip out with Glass Sword in one hand and Stone Shield in the other. An unfortunate guard was lying there for him to vent his wrath upon. The ceiling above them collapses in and faces can he seen in the hole above.

Reinforcements open the door at the other end of the corridor and run smack into Kraypike's Geyser at one end and my Utter Dome at the other. A Wizard above frost bites Dain, who is stunned, but quickly manages to recover and grabs the Wizard's body as we begin our extraction. An Wizard above Air Jets Kraypike and sends his spinning him into the geyser which spat him out again relatively unharmed due to his armour. While the others withdraw I cast another Utter Dome blocking blocking the hole in the ceiling.

I cast one more spell through the Gate. A parting insult to Fingolfin's hosts. An old elven tune, bright, mocking, and victorious that will last for hours and carries through out the Rebel camp.

Fingolfin was in ill temper and forgot his shyness for a time and was not fit company. We healed our wounded and mended our gear and waited to hear his story. When he was ready he told us of his ordeal with a Church Inquisitor. Unspoken was his desire for revenge. Many of us are leaning heavily towards that. Arteasian and I loaned him some Powerstones and were amused that he no possessed more power than before his capture.

Kraypike apologized for not making the rescue amusing (Goblins!!!) And we discussed our next step. To break the siege we need to remove count Sergius's Wizards from the board. We could also strike at his supplies and officers. We also need to find the Wizard who kidnapped Fingolfin ann infiltrated the keep and our rooms.

Plans within plans, wheels with in wheels. Unfortunately now the Rebels are aware of the Fleet of Araterrean, Cardien, and Megalosian Fleets moving in on Serrun. I file reports to the Imperial Intelligence Ministry, Lord Imric, and Istarlond.


The Good:
A successful rescue.
Awarded XP: 3 1/2

The Bad:
Errandis's plans did not work out exactly as planned.

The Ugly:
Fingolfin made the acquaintance of an Inquisitor

Cheers

QM

No comments: