Errandis's Journal - 2007-08-17
Cast of Characters:
Ismael (Jonathon) - A male Human Rogue, Warrior, & Wizard.
Dain (Brian) - A male Dwarf Warrior.
Artesian (Chona) - A female mountain Elf Wizard.
Kraypike (Darryl) - A male Goblin Wizard.
Rene (Glenn) - A male Human Warrior.
Fingolfin (Rufus) - A male Wood Elf Wizard.
Errandis (Eddie) - A male Wood Elf Warrior and Wizard. Knight Bachelor of Lavalee.
Location:
Castle of Baron Insanus, Duchy of Serrun.
Encampment of Count Sergius of Shambray
The Story Continues... REAP THE WHIRLWIND!!! (Part 3):
The buildings interior looks like a slaughter house that got hit by a tornado. We still stand. Our enemies have been greatly reduced in number, with two surviving Wizards and seven Leginaries. Dain's Battle Axe destroys the skull of one Wizard and the second vanishes into the earth ["Entombed" self] and makes good his escape. On our side Kraypike falls unconcious. Rene vaults over Legionaire, riposts off his attack and still using the shield to continue his vault.
We offer to let the Legionaires live if they leave. The only suriving Centurion orders a general withdrawl, shields locked and ringed. The battleground is ours. Rene uses his "Sight" to examine the stone pillar and we learn it is the back of Fingolfin's former mana-less cell. Dain, Ismael and I gather the bodies for transport (Apportation) and Kraypike flies them back through the Gate to the Castle. Arteasian, Fingolfin, and Rene search the upper floor for Fingolfin's property which they find. Rene gathers papers from the desk of the Wizards Corps Commander. We then retreat through the Gate to the Castle and Kraypike torches the building behind us.
Once on the other side I separate the Wizard's bodies from their gear and we divide up the Powerstones amonst us. Meanwhile I see a Priest and persuade him to Bless me before returning to begin preparations to launch our next attack. Serrun's Forces are impressed, while others are critical of our success. The Knight's in particular seem unimpressed. We discuss a brief battle plan and then begin again. Using the ceremonial and ritual circle still gathered together we launch our attack.
We repeat our entrance again, but this time Kraypike hits a wall of flower bags. The Goblin is now lightly dusted in flower. It is a supply building. We torch it using spells and Elixir Nails of Essential Flame. Burning everything. Then I open another Gate to the third building. this time Rene uses his "Sight" and says its all clear with a smirk on his face. We enter as before and find ourselves in Shambray's brothel. They women appear as surprised as us (save Rene). After ensuring the buidling is indeed clear. I invite the ladies to entertain at Castle Thunderdome. Enticed by gold, words, and the most exotic male they have ever seen. ;)
We arrives back at the Castle in the surrounded by 47 of Shambray's Courtesans. In an amused tone I say to the Knights "Well Gentlemen, do not say I did not bring you anything." I quickly disentangle myself from the ladies and talk strategy with the Commander of Serrun's Forces.
When the storm breaks I would open four Gates inside of Shambray's defenses. It seems that Shambray's Forces decided to withdraw before we arrived and we harass Shambray's retreat. Serrun's Knights were enthusiastic and motivated to punish their former besiegers. I harass them in my own way. Teleporting among them and causing panic and terror where ever I can. They continued to flee south and them learned that Baron Imric and Cardielan Forces had retaken the captial and port of Serrun. They then fled east. During this time Serrun's Knights and their Retainers from outside the siege arrived to bolster the main body and harass Shambray's Forces.
Victory is bitter sweet. The Archdiocese of Serrun once again a threat to Earl Dekamura, but is badly hurt. It is strategy time again. The Duchy of Sho'Joor was badly hurt by pirates and remained neutral. The Zehan was also hurt by pirates and has been fending off the Duchy of Ekhans. Our intelligence leads us to believe that Duke Ekhans is being manipulated (Blackmailed) by Earl Dekamura.
Events across Yrth pull at us. The Sea Elves internal strife and war with the Fish Men, The Orcs Hordes attacks on Caithness, and The Djinn Lands dabbling in Caithnessian politics and trade with the Orcs. The Horror's Minions in the Black Woods and Tsunikhan on Bilit Isle...
The Good:
Character Points Awarded: 5xp
The Siege is over and Serrun is back in the fight.
Shambray Wizard Corps Loot
The Bad:
Exhausted almost all my Powerstones in the conflict.
The Ugly:
It is never over ;)
Cheers
QM
Saturday, November 3, 2007
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