Saturday, November 3, 2007

Errandis's Journal 2007-07-05



Our Story Continues...

We are still debating our next plan of action. So far we have four objectives.
1. Break the siege by neutralizing Rebel Wizards
2. Capture and turn Rebel Wizard Infiltrator into double agent.
3. Kill the Rebel Inquisitor Monsignor Cassius. Who tortured Fingolfin.
4. Secure the Port of Serrun.

I ask Kraypike to create a Fire Elemental which I instruct to burn everything in the Rebel Granary, then cast Invisibility and Teleport Other. Sending a harassing element into the Rebel Encampment.

I agree to do some shopping in Tredroy for Arteasian and Kraypike. For the Lady I pick up Potions and Pastilles commissioned from a Master Alchemist (One each of Reverse Missile and Justice Field.) For the Goblin I find four Potions of Daedalus and an Magic Item with Hawk Flight on it (A large Woman's Bracelet and Ring).

As part of our harassment of the Count Sergius's encampment Kraypike Summons an Air Elemental. The Air Elemental that responds is greater than anything we have witnessed before (Critical Success "3"). It is a Prince amongst its kind. Kraypike rises to the challenge and requests the Prince's aid.

The Prince also knows of Kraypike's companion Haashaastaak "Danger" Zephyr as a fallen greater elemental and to communicate his greetings and a message, a tune really "Bird on my mind"
Afterwords, Kraypike creates a series of Air Elementals to harass the Rebel Encampment by setting off Watch Dog Spells everywhere.

Out to sea a storm is building, when we finally see it. By the time it reaches shore it has reached hurricane force winds. The Rebel encampment is is lost from sight. Standing at the most prominent point on the castle wall looking down upon the enemy I cast Great Voice and "A STORM IS COMING!...OUR STORM!!!"

A defiant voice yells back "No Kidding" The Rebel Wizard's are unable to stop the storm and meanwhile we prepare ourselves to take advantage of the opportunity.

Finally I cast Weather Dome at our point of departure and the Gate, but angled just so to take advantage of the high winds creating a gigantic horn.

The Good:
Celebrated 20yrs of GURPS Fantasy campaign
Great Food, nice wine, and good company
Awarded 3cp each.

The Bad:

The Ugly:


Cheers


QM

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