Saturday, November 17, 2007

Errandis's Journal 2007-11-16

Errandis's Journal 2007-11-16


Cast of Characters
Ismael
Kraypike
Dain
Arteasian
Rene
Fingolfin
Errandis
Joseph
Imric, Baron of Lorian, Cardiel.

Location:
Dekamura, Earl Gavin Magnus of Dekmaura's Capital.
Serrun, Imperial and Cardiel Fleet Headquarters.


Errandis's Journal: (Meanwhile in Dekamura)
The Companions (Kingmakers) attempt to recover their equipment captured by the Duke's Armsmen. Unfortunately most of it has been sold off by now, but they do not plan on letting go of their important valuables.


Kraypike strikes upon the idea of using the goodwill they have engendered with Lady Justina's family to aide in the recovery of their more precious items.In particular a suit of enchanted Leather Armour given to Kraypike by Sir Errandis. He using his wicked sense of humour to infer that he seeks to recover "Sir Errandis's" Leather Armour, infering that it is his when he does not travel, but packs on the weight between travels. Nudge nudge, wink, wink... With amused laughter the Lady Justina's family agrees to help and they recover all of the precious items the companions wanted, but not there travelling gear.


Late that night Kraypike hears Lord Imric's voice in his mind. After the goblin gets ovver his excitement and questions he asks if the Companioins are ready to aide in the assault on Dekamura. Kraypike passes the message along and soon a Gate opens and they scramble through.


On the other side they find themselves in the Port of Serrun and temporary Admiralty Headquarters for the Imperial and Cardiel Fleets. The Companions are given the task of neutralizing the Enchanted Harbour Chain and Underwater Defenses. There is much planning as they must make work around the missing members of Ismael and Errandis.


Imric gives them the Reconnaisance and Intelligence Reports. Fingolfin will deal with the chain, but he needs to be protected while he does it. They plan they underwater assault. When the time comes the Naval Wizards provide Magical Support. Kraypike creates his Water Elementals, Dain, Rene, and Artesian quaff their potions, and Imric prepared his spells.



Kraypike quips "I guess this is the Dry Run, before our Wet Work eh?"



The trips to the Harbour Chain is uneventful and Imric finds the Chain unenchanted, but informs Kraypike that the Watchdog Spell went off. Fingolfin gets to work and the Companions provide protection.

Bubbling out of the depths swim a squad of Reptilian Sea Men/Monsters, Orca arrive from the Harbour, and long tentacles of the Kracken can be seen reaching towards them. Meanwhile Kraypike's Water Elementals engage the enemy Water Elementals.

The Reptilian Sea Men/Monsters appear immune to Metal and their bite passes right through ones Armour. (Steel Wraith Spell/Enchantement). Imric, Dain, Rene, and Artesian are surprised by their attackers, but as experienced adventurers manage to adapt and fight back.

Rene hooks an Orca with his Short Sword and holds on breifly before being thrown off. As the Kracken's tentacles reach them Imric Mental Stuns the creature and it goes slack. Artesian has both legs almost bitten off by an Orca. And Dain uses his Axes halft to crush the skull of one of the Reptilian Sea Men/Monsters.

At the last Fingolfin Shapes the Chain in half and it falls. This signals the Fleet to begin the invasion of Dekamura and will lead to the final the final stage.

The sack of Dekamura.


Cheers


QM

Saturday, November 3, 2007

Errandis's Journal - 2007-11-02

Errandis's Journal - 2007-11-02 Cast of Characters:
Ismael
Kraypike
Dain
Arteasian
Rene
Fingolfin
Errandis
Jospeh
Duke Aston of Ekhans - Rebel Duke who sided with Earl Gavin Magnus of Dekamura -- The Rook.
Lady Justina - Mistress of Duke Aston and daughter of one of his Knights -- The Pawn.

Location:
Duchy of Ekhans, capital.
Bandit Camp, outside capital.

Errandis's Journal:
We raced to the safehouse where the Lady Justina and her Guardian was keeping her.
Ismael caught up to us and explained that the Duke's Armsmen had stormed our rooms and found us gone.

We arrive at the safehouse and using an Perfect Illusion and Illusion Disguise deceive the Bodyguard/Spy and capture him and rescue a confused Lady Justina. I quickly cast a Scryguard on her and then we discuss hideout.

The Holy Wood seems ideal, but is too far away and its location is fading from my mind. Sending her to Countess Lavalee would split our force and weaken our position. Finally we decide on occupying an Bandit Camp outside of the city. I then open a Gate and we travel to our new base of operations.

Kraypike takes it upon himself to calm the Lady Justina's fears and explain the situation. Meanwhile I begin preparing the Magical Defenses for our own hideaway. Upon completing them I prepare a covered bed grown from a tree with Shape Plant and then properly introduce myself to the Lady and reassure her of our intentions.

I confer with the Companions about the Poison and learn that the effects are revers able, but such a long exposure make cause long term damage. I request their aid creating an Essential Garden and grow the Herbs, Fruits, and Vegetables needed for her recovery and then prepare a Ritual Cure Poison. The Restore is a critical success and the long term damage will heal. A Major Healing followed by a Peaceful Rest and Bless lays the path for her full recovery. The night was filled with the songs of my people.

During the night there were several attempts to penetrate my Scrye Wall, Pentagram, and Scrye Guard, but they were unsuccessful in penetrating them all and I recast and reinforced them all.

As she slept we made our plans and Kraypike prepared the evening meal. Several ideas were presented, some not so helpful, but finally I made my decision. In the morning I awakened the Lady Justina and examined her condition. She reported she felt much better. I explained that we wished to return her safely to Duke Aston, but needed some help from her and to continue to monitor her recovery. I asked that she write a letter to the Duke telling him everything. I also wrote a letter explaining our actions and out need to make arrangements.

That is when the Bandits arrived. I turned to the Companions and asked them to handle it while I say the letters delivered to the Duke. Then Teleported to the city.

Meanwhile the Companions walked out of the Mystic Myst and confronted the Bandits. Rene took the lead and in his unusual style convinced them to make camp peacefully, lay down their weapons, and be our guests for the next couple of days. The Bandit Leader recognized Dain and then realized who we are. He called us the "Kingmakers", our Reputation it seems has grown by leaps and bounds over the last few years.

In town I hired a townsman to deliver the Letters to the Duke. Then I cast Possession, Perfect Illusion, and Illusion Disguise on him/me and now an Imperial Courier arrived at the Castle Gate tried to deliver his letters to the Duke. When the Soldiers arrested him he simply smiled and tossed off an amused rejoinder and canceled the spells. Leaving a confused townsman and soldiers.

When I returned I was surprised to find the Bandits alive and had made camp. One of them pointed me out to his band. "See there lads its him Sir Errandis the Kingmaker." Once more taken aback I watched with growing surmise and amusement as Dain and Kraypike socialized wih the Bandits and found Fingolfin had finished the Lady Justina's new hunting cloths. Artesian and Ismael kept an eye on her and Rene made several passes at her.

Kraypike recognized my consternation and offered a solution suited my skills better than a direct confrontation. Using my Bard and Satyr skills I quickly turned the Lady Justina's romantic attentions away from Rene. He also suggested I communicate through the Lady Justina's Mother as their residence is less well guarded.

I again asked the Lady Justina to write a letter and I also wrote one and using Teleport Other sent them on their way. They arrived with a musical refrain. The days past and the Lady Justina's health improved. Finally it was time to move foreword.

The Lady Justina and I Teleported to the City and then I cast a Ritual Teleport into the Castle Courtyard. Upon arrival and using Great Voice I heralded our arrival. Soldiers, Knights, and eventually Wizards pored out into the courtyard and only my calm, the Lady Justina's presence and my reputation stopped them from coming closer. That and the absence of my Companions (The Kingmakers).

At last the Seneschal arrived and we negotiated for a meeting between the Duke and myself. Some time passes and the courtyard emptied out. Soldiers and Wizards watched from Arrow Slits. I engaged the Lady Justina in pleasant conversation and we awaited the Duke's pleasure. Her arrived a short time later with his Personal Guard and we introduced ourselves formally. Then the Lady Justina flew like an arrow into Duke Aston's embrace. I waited patiently and happily for them to finish.

Finally his Grace requested a private conversation with Lady Justina and I nodded politely. A screen was brought forth and they engaged in more emotional and romantic reunion. His Grace questioned the Lady Justina and he answered. Finally they returned and I bowed acknowledgement.

Sir Errandis, you are a Wizard and have a reputation for subtly. Would you agree to be questioned with the Truth-Sayer spell? I agreed, but insisted the Wizard speak the spell clearly before agreeing to lower my defenses. The Duke signalled his Court Wizard foreword and I admired sense of classical style Robes, Hat, and Staff. We exchanged greetings and compliments and then got down to business.

Under the spell I told our story from begining to end and then signalled that the spell remain during our Diplomatic Negotiations. The Duke stated his position and I explained the Emperor's. I offered to speak on his behalf and use what political capital I had earned to represent him with the Empire. Finally he agreed join with the Empire. He gave me a Writ of Passage throughout the Duchy of Ekhans we said good bye. Before I left be offered me a compliment. "You and your Companions are truly the Kingmakers".

I leaped into the air like a thunderbolt, disappearing into the clouds in a flash, and vanished. (Hawk Flight, Flash, and Teleport). Reappearing back at the Bandit Camp I fill the Companions in on what happened and that I would now be travelling to fight in the political arena in Megalos. They should rejoin Baron Imric and aid in the sacking of Dekamura.

Meanwhile in Megalos, I deliver reports to the Ministry of Security with an added note of aid we received from the Ekhan's Thieves Guild. Then it was off to the Imperial Court. Once there I used the full arsenal of my resources to win Immunity for Duke Ekhan's part in the Rebellion. It took many days, but ultimately they agreed. I delivered the Imperial Pardon to the Duke almost immediately.

Over the next few weeks things started to happen. The Duke of Ekhan's forced with Earl Gavin Magnus of Dekamura split from the Earl's forces and linked up with the forces of the Archdiocese of Serrun. Then Imperial and Cadriel Fleets besieged the Earls capital of Dekamura.

The Companions (Kingmakers) joined forces with Baron Imric and defeated the Harbour Defenses underwater. Then began the sack of Dekamura.

Meanwhile the Earl's Forces were cut off, Dekamura had fallen, and his supply lines cut off. He faced the Imperial Forces to the North and the Archdiocese of Serrun and the Duchy of Ekhans to the South. His Forces were hammered and it remains fled into the hills at the edge of the Emperor's Forest. The Earl was spirited away (Teleported), Stripped of his power, position, and wealth he is no longer a threat.

The last of the rebel leaders, Duke Bran of Craine is alone. The Emperor Militidies of Megalos commands all of Eastern Megalos, North and South. The Nobles who declared neutrality could now declare for the Emperor. The Civil War is nearing its end.

Cheers

QM

Errandis's Journal - 2007-09-28

Errandis's Journal - 2007-09-28

Cast of Characters:
Ismael - disguised as Mr. Krupp, Master Merchant of Kellog, Bruin, and Raceen.
Kraypike - disguised as Mr. Vandermar, Master Merchant or Kellog, Bruin, and Raceen.
Dain - disguised as Human Bodyguard.
Arteasian - disguised as Human Bodyguard.
Rene - disguised as Human Bodyguard.
Fingolfin - disguised as Human Bodyguard.
Errandis - disguised as Human Wizard Bodyguard.
Jospeh - disguised as a servant of Mr. Krupp.
Duke Aston of Ekhans - sided with Earl Gavn Magnus of Dekamura
Lady Justina - Mistress of Duke Aston, suffering from wasting disease, and recently vanished form the public perception

Location:
Duchy of Ekhans, Capital

Errandis's Journal:
Unfortunately our arrival did not go unnoticed and our deception will not withstand to much scrutiny. The Companions each begin their search for information in their own ways. All with varying degrees of success.

I use my contacts and social skills among the Bards and Merchants to learn of Duke Aston and the Lady Justina. They simply confirm what rumors we already know. Ismael and Kraypike as agents of KBR sell the Luxury Foods and Arsenal we brought with us.

Ismael used his Roguish skills and experience to work his way into a meeting with the local Underworld Boss's Chief Lieutenant. They discussed many things and eventually Ismael brought up the topic of Spies. For a fee, he agreed to point out several spies to him and even pointed out one who had purchased the Luxury Foods from our KBR Goods.

Ismael decided to shadow him and later requested my help. Between our skills and spells he never knew we were there. We also spotted his backup and another spy shadowing the backup. Ismael had tracked the spy who bought the luxury foods back to a residence where he suspected a Wall of Silence was being used.

Later Ismael employed Joseph and Rene in shadowing them. Both were unsuccessful, but Joseph is only a kid and they chased him away. Rene however took a different route. He insulted them, harassed them and finally they attacked him. He avoided their attacks, used his cloak to trip one up and throw him to the ground and stole a belt from another. Then he ran away holding the belt and yelling victory. He left them the impression that he was just an Araterrian madman. Looking for the hidden Suhudese Fighting Rings.

The Lady Justina's family was living in Ekhans. Her father was away fighting in Zehan, her mother was living in a Baronet's residence in the city, and her youngest brother was in the clergy. The servants I spoke with did not seem to concerned about the Lady Justina's health or where abouts. The family also had more retainers than was normal.

Finally Ismael and the Companions agree to a plan of action. Fingolfin will stay at the our residence and await the arrival of the spies.

I would walk up behind the lead spy and release my Spells on him Mental Stun and Total Paralysis.

Dain would walk up behind the backup spy and blackjack him from behind using a padded stick covered in leather, and filled with lead filings.

Kraypike would wait in an alley close by with a wheel barrel and Ismael, Rene, and Joshua would watch for any other targets of opportunity.

For once the plan came off without a hitch. I Teleported away with my target and Kraypike put his in the wheel barrel, covered him over, and wheeled away down the alleyways. Rene distracted any witnesses, spun disinformation, and then offered to buy several bottles of wine for everyone at a local tavern.

Meanwhile, I Possessed the spy and learned everything he knew. The spy is an agent of Earl Gavin Magnus of Dekamura, who was poisoning the Lady Justina's food, and causing her wasting illness. None of the Dukes many Chiurgeons, Apothecaries, or Wizards could heal her.

The Earl offered the services of his personal Chiurgeon to heal the Lady Justina. He succeeded in stopping her illness and partially reversing it, but it would take a long time for her to heal and constant supervision. The Duke was very grateful and sided with the Earl in the rebellion.

The Earl suggested that the Lady Justina was vulnerable to kidnapping and could be used to blackmail the Duke. Without his Chiurgeon to continue her treatment she would die. He offered to place her in a safe house close by and arrange safe visits using Teleportation. The Duke agreed.

The Earl's spy was responsible for the Lady Justina's security and for putting the poison in her food. They both appear to be unaware that they are being manipulated.

When the Companions arrive I tell them what I found and we race to rescue the Lady Justina and exposes the Earl's plot before it is too late.


Cheers


QM

Errandis's Journal 2007-09-14

2007-09-14

Cast of Characters:
Ismael - disguised as Mr. Krupp, Master Merchant of Kellog, Bruin, and Raceen.
Kraypike - disguised as Mr. Vandermar, Master Merchant or Kellog, Bruin, and Raceen.
Dain - disguised as Human Bodyguard.
Arteasian - disguised as Human Bodyguard.
Rene - disguised as Human Bodyguard.
Fingolfin - disguised as Human Bodyguard.
Errandis - disguised as Human Wizard Bodyguard.
Jospeh - disguised as a servant of Mr. Krupp.

Location:
Duchy of Serrun, Capital and Port City
Duchy of Zehan, Capital and Port City
Duchy of Ekhans, Capital

Errandis's Journal:
After much debate we agree to revive our disguise as Arms Dealers for the Merchant House of Kellog, Bruin, and Raceen. Ismael, Dain, and Fingolfin aquire our stock and I requisition a ship. Before we embark I Teleport to Telperion (Steringling Wood, Caithness) and make arrangements to recharge my Powerstones in the Very High Mana Zone under the Mallorn Tree and security. Then I Teleport back,

We spend 8 days at sea. I sleep every day of our voyage. We study spells, practice our skills, and play in the sea (Shapeshift & Shapeshift Other Dolphin). A relaxing and uneventful trip. Before we arrive I retrieve my Powerstones and when we arrive in Zehan. When we disembark, we do so in disguise and the ship heads back out to sea.

Master Krupp hires Caravan Guards for the journey to Ekhans while everyone gathers information for the trip. The Civil War has made commercial travel difficult and Merchant Caravans have been raided by Bandits and Lords alike. It should prove to be an entertaining couple of days.

We meet our Caravan Guards the next morning and get aquainted before we leave. They appear to be what they say they are, but after a few hours it is obvious to us that they are Bandits and we probably try to ambush us along the way. There is much amusement among the disguised companions about this. Something to look forword too.

After 2 days and no attacks our disappointment is obvious. I think that our "Caravan Guards/Bandits" have realized we are more than we appear to be and decide not to attack us, but to speed us on our way. Their horseman ride ahead and warn off the other Bandits waiting along our path.

We arrive in Ekhans and enter the Duchy Capital with little trouble. The "Caravan Guards/Bandits" collect their pay and ride out the gate. Mr. Krupp and Mr. Vandermar arrange for the safe storage of our trade goods and we split up to gather intelligence before arranging out covert meeting with the Duke.

Still in disguise I pump my Merchant and Bard Contacts for information about the Duke and his missing Mistress. It turns out that Duke Aston of Ekhans had truely fallen head over heels for the young Lady Justina. Apparently the young Lady was a delicate beauty and feel ill to some disease. the Duke did everything he could to find a cure, but before he succeeded she vanished without a trace.

Shortly aftewords the Duke declared for the Rebel Earl Gavin Magnus of Dekamura and attacked his neighbours and the Duchy of Shoo'jour. It was at that time that rumours spread that Duke Aston was being blackmailed and complled to side with the Rebels.

When we are done gathering and analyzing our intelligence and go from there. Our goal is to get the Duke to change sides. If we can find the Lady Justina, cure hero disease, and present her to the Duke as a symbol of the Empire's intent. It just might work.

Politics 101

Cheers

QM

Errandis's Journal - 2007-08-31

Errandis's Journal - 2007-08-31

Cast of Characters:
Ismael (Jonathon) - A male Human Rogue, Warrior, & Wizard.
Dain (Brian) - A male Dwarf Warrior.
Artesian (Chona) - A female mountain Elf Wizard.
Kraypike (Darryl) - A male Goblin Wizard.
Rene (Glenn) - A male Human Warrior.
Fingolfin (Rufus) - A male Wood Elf Wizard.
Errandis (Eddie) - A male Wood Elf Warrior and Wizard. Knight Bachelor of Lavalee.

Location:
Serrun Castle, Southern Megalos

The Story Continues... War Council
After futher discussion I observe the Megalosian and Cardielan interact. The Nobles, Generals, and Admirals are all pursuing there own agendas and it is time to get them moving. After speaking to several of them I pursuade our host, Baron ??? of ??? to convene a War Council. Our host throws a feast and many of them are pleasantly, but not insensibly drunk.

Meanwhile Dain and Rene are carousing and having a grand old time. Ismael sits back and observes while Rene steals and then plants our hosts silverware on an unsuspecting Noble. to much merriment, laughter, and embaressment. Areteasian flirts with Baron Imric of Lorian. While Fingolfin and Ismael watch with bemused expressions.

In the hall next door I listen carefully to the War Council, ask leading questions, and finally maneuver them to attack Dekamura. I would deal with Duke Aston of Ekhan preventing an attack on our rear and the our only remaining obstacle in southern Megalos. I offer to carry messages to Emperor's forces facing Earl's to the north and to prensent their concerns to the Emperor's Royal Councilor.

I address the Lords and ask if anyone knew why Duke Aston of Ekhans joined with Earl Gavin Magnus of Dekamura. A Baron said that Aston was onlove with his mistress the Lady Justina. She went missing shortly after the Civil war started. After a few more questions the meeting was ajourned and then the party really gets wild.

Rene starts a game of find the peral and angers more than a few worthies, Kraypike is interviewing the Courtesans of Count Shambray, and Dain becomes popular among the Knight and Armsmen.

The next morning I seek an audience with Archbishop Nikolai of Serrun. I have observed he has been reluctant to meet priviately with me since our arrival at Castle Thunderdome. I request his aid in arranging credentials to meet secretly with Duke Aston. He agrees. During our conversation I finally divined the reason for Archbishop Nikolai's distrust. He does not understand my motivations. I appear to be a loyal subject of my Countess and the Empire, yet I am personally powerful, influencial, and wealthy. I think his is unable to understand.

The next moring I "Teleport" to the Emporer's forces in the north facing the Earl. There I meet with Royal Councilors and report on the situation in Serrun and the Emperor's loyalists plans. Afterwords I track down the highest ranking Intelligence Officer present and request dossier on Duke Aston of Ekhan and his missing mistress Lady Wyclif, daughter of Baron ??? of Ekhan.

When I ask if he had anyway that I could meet secretly with the Duke he implied that the Arms Merchants of Kellog, Bruin, & Raceen would have little trouble arranging that. I gather more letters of introduction to the Duke and "Teleport" back to the Companions.

At diner I tell them what I learned and what I think we should do and then asked for their input. Ismael agrees with the Imperial Intelligence Officer and begins assmbling out cover. We discuss disguises and our travel route. Once assembled we strike out for Ekhans, Duke Aston, and to rescue Lady Justina. Romanitcs all, true love will prevail

(A horrible thought, what if one of the Courtesans is Lady Justina.)


The next morning I watch amused as Dain and Rene suffer from their nights carouse. Dain heads from the peace of the forge and Rene for more wine.


Cheers

QM

Talk of the Future

Using a supply wagon captured from Shambray's retreating forces the companions sit down to discuss their goals. Errandis is sitting on the wagons tail gate, feet dangling off the end, and absent minded strumming a tune on his lute. Silvery shadows dance at his feet.

Errandis - Well done my friends. I would like to thank all of you for saving me back there. Master Kraypike sir, let it not be said that your mantra is without warrant. ("Any problem can be solved with the correct application of Elementals"). Master Rene your sword work was incredible. Mistress Arteasian I have rarely had such good support in a battle. Master Ismael, thank you for the exhumation ;) . Master Dain, you are a terrifying engine of destruction. Master Fingolfin, you Sir have more trick up your sleeves than a Tredroyan Master Thief.

Ismael - I resent that remark. I intend him no disrespect in saying so, but Master Fingolfin *is* one of the tricks I keep up my sleeve.

Fingolfin - You know, I don't know the Anglish underworld and street slang very well, but from what I've gathered I would like to emphasize strongly that I am not and have no plans on becoming, a "trick". As to the tricks up my sleeves--I just learned that Panic spell a few weeks ago. I thought it might come in handy sometime. Don't emphasize it talking to the locals, though--I hear the Megalosians have banned most mind magics.

Kraypike - Don't worry Fingolfin, if you were *that* kind of "trick", he'd keep you in his pants, not his sleeve. His pants aren't roomy enough.

Kraypike then reaches into his pants, pulls out an enormous garlic sausage, and proceeds to munch away, demonstrating the uses of roomy pants.

Errandis -One of the reasons I asked you here was to discuss what WE should do next. So please speak up. For myself, I am Duty bound to protect and defend Countess Lavalee, Honour bound to support Count Almwich, and personal vested interest in preserving the Megalosian Empire.

Fingolfin - I must admit I could care very little less about the Megalosian Empire, have no real ties to Countess Lavallee, and am confident that Count Alnwick can take care of himself. But if Errandis says it's important I'll trust him. I do hope we can discharge this obligation relatively quickly, though--I have the feeling that the troubles of empires do not generally just end; we could be stuck with it for a very long time if we start down the path of thinking the welfare of a human empire is somehow our responsibility as elves and Tredroyites and Aralaise and Dwarves. I think the only person here with much vested interest in who the Emperor is, would be Kraypike. Luckily, Errandis says if we can help solve this current campaign in the southeast chunk, reducing the field basically to a one-on-one battle of claimants with ours holding the heartland, that should be sufficient.

Kraypike - Hey, I'm up for a little more mischeif here, but Fingolfin is completely correct about the unbounded nature of protecting the whole Empire. Like he said, Lavalle and Alnwick aren't in immediate peril. When they are, they know how to reach us. My interests in who'se the Emperor, don't need immediate tending by us after that.

Ismael - I suppose that dealing with Ekhans would be the easiest way to contribute to the civil war, unless Alnwick or Lavellée were directly threatened. So why not just do that, now we're here?

Errandis - Afterwards I plan to go to the Sea Elf Community under the sea. There is some internal strife there and an ongoing conflict with the Fish Men. Then the Black Woods calls. The Horror's Minions must be stopped.

Kraypike - Sounds like fun! After that could we head for the Djinn lands? I'd like to check out the interesting magic there and I'm sure that Cat would be up for investigating their connections with the Orclands. They were selling humans (slaves, I think) as breeding stock to the Orcs, remember? Who wants to get a war going between the Orcs and the Djinn? It would be suitably ironic payback, don't you think?

Fingolfin - I've been hearing a bit about these elves. I am worried about them, although their problems have been brewing a long time. Certainly it seems they were mightier once. I'm worried about the Dwarves, too, though. The fact of the matter is that orcs breed much faster than dwarves, and as long as they have a unified kingdom just below stairs, as it were, western Zarak is in

Ismael - Direct confrontation with the forces of Tsunnucann is an imperative goal, necessary to the preservation of the world. Unless these are the End Times, in which case it doesn't matter and we should just look to our own souls in preparation for the Final War of Judgment. Now... in which sea do these elves live, exactly?

Errandis - What say you?

Kraypike - I say there should be a way to use Errandis' Harlots against Ekhans. They won't be any use against the fishmen, and I don't think Cat would approve of taking them to the Djinn lands as Orc barter. Hey! Who'se going to supply the swimming and waterbreathing magic items we'll need? It may take a while to line them up, better get that underway while we're working the current problem with Ekhans and the Harlots.

Errandis's Journal - 2007-08-17

Errandis's Journal - 2007-08-17

Cast of Characters:
Ismael (Jonathon) - A male Human Rogue, Warrior, & Wizard.
Dain (Brian) - A male Dwarf Warrior.
Artesian (Chona) - A female mountain Elf Wizard.
Kraypike (Darryl) - A male Goblin Wizard.
Rene (Glenn) - A male Human Warrior.
Fingolfin (Rufus) - A male Wood Elf Wizard.
Errandis (Eddie) - A male Wood Elf Warrior and Wizard. Knight Bachelor of Lavalee.

Location:
Castle of Baron Insanus, Duchy of Serrun.
Encampment of Count Sergius of Shambray

The Story Continues... REAP THE WHIRLWIND!!! (Part 3):
The buildings interior looks like a slaughter house that got hit by a tornado. We still stand. Our enemies have been greatly reduced in number, with two surviving Wizards and seven Leginaries. Dain's Battle Axe destroys the skull of one Wizard and the second vanishes into the earth ["Entombed" self] and makes good his escape. On our side Kraypike falls unconcious. Rene vaults over Legionaire, riposts off his attack and still using the shield to continue his vault.

We offer to let the Legionaires live if they leave. The only suriving Centurion orders a general withdrawl, shields locked and ringed. The battleground is ours. Rene uses his "Sight" to examine the stone pillar and we learn it is the back of Fingolfin's former mana-less cell. Dain, Ismael and I gather the bodies for transport (Apportation) and Kraypike flies them back through the Gate to the Castle. Arteasian, Fingolfin, and Rene search the upper floor for Fingolfin's property which they find. Rene gathers papers from the desk of the Wizards Corps Commander. We then retreat through the Gate to the Castle and Kraypike torches the building behind us.

Once on the other side I separate the Wizard's bodies from their gear and we divide up the Powerstones amonst us. Meanwhile I see a Priest and persuade him to Bless me before returning to begin preparations to launch our next attack. Serrun's Forces are impressed, while others are critical of our success. The Knight's in particular seem unimpressed. We discuss a brief battle plan and then begin again. Using the ceremonial and ritual circle still gathered together we launch our attack.

We repeat our entrance again, but this time Kraypike hits a wall of flower bags. The Goblin is now lightly dusted in flower. It is a supply building. We torch it using spells and Elixir Nails of Essential Flame. Burning everything. Then I open another Gate to the third building. this time Rene uses his "Sight" and says its all clear with a smirk on his face. We enter as before and find ourselves in Shambray's brothel. They women appear as surprised as us (save Rene). After ensuring the buidling is indeed clear. I invite the ladies to entertain at Castle Thunderdome. Enticed by gold, words, and the most exotic male they have ever seen. ;)

We arrives back at the Castle in the surrounded by 47 of Shambray's Courtesans. In an amused tone I say to the Knights "Well Gentlemen, do not say I did not bring you anything." I quickly disentangle myself from the ladies and talk strategy with the Commander of Serrun's Forces.

When the storm breaks I would open four Gates inside of Shambray's defenses. It seems that Shambray's Forces decided to withdraw before we arrived and we harass Shambray's retreat. Serrun's Knights were enthusiastic and motivated to punish their former besiegers. I harass them in my own way. Teleporting among them and causing panic and terror where ever I can. They continued to flee south and them learned that Baron Imric and Cardielan Forces had retaken the captial and port of Serrun. They then fled east. During this time Serrun's Knights and their Retainers from outside the siege arrived to bolster the main body and harass Shambray's Forces.

Victory is bitter sweet. The Archdiocese of Serrun once again a threat to Earl Dekamura, but is badly hurt. It is strategy time again. The Duchy of Sho'Joor was badly hurt by pirates and remained neutral. The Zehan was also hurt by pirates and has been fending off the Duchy of Ekhans. Our intelligence leads us to believe that Duke Ekhans is being manipulated (Blackmailed) by Earl Dekamura.

Events across Yrth pull at us. The Sea Elves internal strife and war with the Fish Men, The Orcs Hordes attacks on Caithness, and The Djinn Lands dabbling in Caithnessian politics and trade with the Orcs. The Horror's Minions in the Black Woods and Tsunikhan on Bilit Isle...


The Good:
Character Points Awarded: 5xp
The Siege is over and Serrun is back in the fight.
Shambray Wizard Corps Loot

The Bad:
Exhausted almost all my Powerstones in the conflict.

The Ugly:
It is never over ;)


Cheers

QM